Oasis of Nine Wells

Oasis of Nine Wells

simple statement, boding no argument, accepting no excuse.

The Oasis of Nine Wells, You have stumbled upon. It’s Pasha revered and respected as the only Law out in the blistering desert.

This is the fortress headquarters of the Aretai Tribe, feared throughout the region. As You come closer You are able to see the writing above the entrance, it says, simply, "Aretai Victorious" Looking at the fortress, You’d not argue, it seems completely impregnable.

For those of You new to Gor or are using it as a security blanket Your in for a rude awakening the ~o~ does not work here.So do not use it. If Your invited Your safe, if not then look forward to a collar. This is a good home so get used to it. For Traveling FW's it is suggested You have a Escort unless Your home has a Alliance with Our own. A Free Woman never traveled Gor alone unless she desired a collar, for traveling slaves the same rule applies You travel at Your own risk. Make darned sure You’re invited before entering Home or no Home. For this just might be Your new home. For slaves that are chained and/or caged Your Owners have 48 Hours to pick You up or You become Oasis Property.

PEOPLE within Oasis

Boards

READ THE RULES BEFORE ENTERING

This is a FULL KILL/FULL CAPTURE/MIRROR ZONE Members only

 

We Welcome You to the Home of the Oasis of the Nine Well's. It is a Major Oasis of the Tahari Region. You have stumbled upon the Hottest Point of Gor.


Surely if You have run out of water You have burnt up gone Mad and died of dehydration.

If You have not then You have come fully stocked to travel the greatest challenge of Gor, the Mighty Tahari.

You will find that the Cultures here are Most different than those of the rest of Gor. What’s that You hear a slave?? You hear bells tinkling upon ankles and chains clanking as Feminine figures walk by. But they are not slaves. They are The Free Women of the Tahari, a single virgin bell upon a available Free Woman's ankles and a walking chain to measure their walking stride is most common in this section of gor. The Tahari's fully believe in a beautiful stride and the chain so enhances that. Free Woman and slaves alike wear them all over. What’s this You see a kajira clad in strange clothing?? It’s but a flimsy vest, a Chalwar (loose fitting pants to the ankle) and a fragile veil. A slave dare not go Outdoors naked she would burn to a crisp.

The Tahari region is located southeast of Ar, below the eastern foothills of the Voltai Mountians. This area is shaped like an enormous, lengthy trapezoid with eastward leaning sides. At the northwest corner of this region is the opulent city of Tor. Further west of Tor, on the Lower FayeenRiver, is the city of Kasra. The desert area in the middle is known as the Wastes or the Emptiness. This area is hundreds, or even thousands, of pasangs wide. It is mostly rocky and hilly except for the dune country area. A hot wind blows nearly constantly there and water is very scarce. There are some oases that are fed from underground rivers, tributaries that flow from the Voltai.
pasangs from each other. They depend heavily on caravans to provide many of their needs. Jungle birds are specially prized as pets. These caravans generally travel the western or distant eastern edges of the Tahari. Within the dune country, as the oases are small and infrequent, little but salt caravans will ply that area. The oasis communities also rely on the caravans to bring exports from themselves. The principal exports of the oases are dates and pressed-date bricks. A date palm may grow up to one hundred feet tall. A date palm takes about ten years before it can bear fruit. A palm will annually yield forty to two hundred pounds of fruit. Date bricks are long and rectangular, weighing about four pounds each. Here are a few of the named oases from the books."

Days upon Days, week after week You have traveled through the blazing desert, passing a scarce Oasis. The heat blistering upon uncovered flesh, sweltering in its 120 to 150 degree taunting. By now one would expect You to be hallucinating or near death. Unless, You have traveled by Caravan or sand kaiila. The only practical means of travel in this Tahari Desert.

Suddenly over the next sand dune You see what seems to be a rising fortress. Can it be, or is it only Your imagination again?

Riding closer You see the guards, mere specks upon the towering walls, looking down at You, a stranger in a dangerous place. Your life forfeit to the heat if You dare bring trouble. The gates slowly open as the guards motion You closer.

" Enter stranger, in peace, or leave in death! "

 

IMPORTANT

  • COMBAT RULES - Prodigy Rules

    Rules for the Home -
    1. There is only one entrance into the City, the main gate, Use it and understand there are guards there and the gate is closed, you can't just walk in.
    2. To Raid there must be two Free Men OF THE HOME (FULL MEMBERS) to raid, do not exceed two Raiders per one FM of the home, All raiders must have such denoted in their tags or the RP they do will be invalid.
    3. you may wear -o- for three visits each visit will will be placed 1 2 or 3 depending on your visit on the fourth you will be collared.
    4. The NPC Guards are  Full Member controlled, no non members area llowed
    5. Slaves cannot escape the Oasis, if they do manage to get free of the walls, the outriders will most likely capture them considering the Tahari is a big open area with little in the way of vision, if a slave does happen to get past the outriders, the terrain alone will do you in, it's a few days travel from the Oasis to any other location, without water and other items to survive death is imminent, deal with it. (Note: Slaves travel with a FM of the Home or their Master if personally owned, no other time will the slave travel, there are things that can be done in the Oasis.)
    6. If you are wanting to travel to the Oasis, provide scripts showing how you arrived, you are required to travel through the Margin of Desolation in the Crossroads following the Travel Rules, WE WILL NOT ACCEPT PEOPLE POPPING IN! If you can't provide scripts then your arrival in the Oasis will not be valid, it's all about the realism in this room.
    7. Keep the RP real, there are no SUPER GOREANS here, there are working people here, things to be done and people to deal with, the Oasis is fairly large, it accomedates a fair amount of people. Use the PD's, they are there for a reason and that is to be used, use them correctly, if you are coming into the city start at the main gate and make your way through the Oasis to the Main hall, your arrival scripts must be provided upon arrival when asked, and you must start out in the tahari arriving to the Oasis, not just showing up at the main gate, realism.
    8. Have fun, this is RP, OOC will happen, it's apart of nature, if you don't like it, ignore it, to keep a fun, stressless environment people will joke back and forth, there is no personal connection within the room, if someone says something OUT OF CHARACTER to YOU that you don't like, tell them and move on, if their character says something to your character in RP, leave it in RP, they didn't mean it as a personal jab, honestly, be a good RPer and shrug it off, it wasn't a personal swipe.
    9. Assassins will be accepted here, Contact the Pasha or Second of the Oasis before arriving within the Oasis, tell us the Mark you need to complete, we will not alert the person to your intent, and if it is the Pasha or Second we will not use that OOC information IC, it's tacky and unrealistic. Your Mentorship must be proved upon request, scripts of you taking the mark must be provided, leave the name of your contractor blank or a false name for them to remain anonymous and provide scripts of the RP you did to locate the person you are going to assassinate upto arriving at the Oasis. Clearly have "MARKED" on your tags and the guards will let you pass without question as it the Gorean way with a Marked assassin, if Unmarked you will be treated as any other Gorean coming to the Oasis.
    10. Free women of Gor hardly travelled alone, save for Panthers and Taluna, niether of which are located in the Tahari. Have an Escort, non-NPC escort is required to visit, if you have an invitation from a member of the home they are required to escort you to the Oasis and back home again, if you do not have a collar, at any point during your visit if you act unbecoming of a FW you will recieve a collar upon your neck and caged to be dealt with, if you are apart of a home, they will be sent a ransom note and after one week (one week r/t as well) you will become a numbered slave and training will begin.
    11. Tahari culture and dress are the ways here, food and drink avaliable in the Tahari are all that are avaliable, we do not have unlimited quanities avaliable due to the location, we have markets and travelling merchants, but major items will be sent for in large quantities when needed.
    12. The Oasis is fully run on Trade and Travellers, coin will be used here, there will be prices for items that will need to be paid, when you visit the Oasis, we ask that you put the amount of coin you have (a reasonable amount to your caste) on your Visitor Registration so we can keep track of the coinage spent and used. Do not come in and say you have 10000000 double weight gold tarns on you, one that is nearly impossible to conceal and two you'd be weighed down by all that money, you'd most likely get freed of it on your travels around Gor. Keep the RP real, we strive for realism here.
    13. If Combat happens within the Oasis (a garentee, this is Gor afterall) Choose a combat system before you start, and a judge before you start, The Pasha or Second will judge if no judge is decided before combat begins, this will keep the combat somewhat organized.
    14. HAVE FUN! is all we ask, we are all adults (most of us anyway) keep it real but keep it RP at the same time, have fun and strive for excellence in what you do




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